Unity and HERE Technologies are developing embedded automotive human-machine interfaces (HMIs) with reactive transport simulation software for groundwater (RT3D) rendering capabilities.
The collaboration will create a proof-of-concept application of an embedded in-vehicle infotainment (IVI) system that will feature HERE 3D city data on a futuristic wide-screen navigation system using 3D maps. This will include next-generation location technology for future autonomous driving, simulations, city planning and digital twins.
The demonstration will start with maps from San Francisco and show what the addition of a 3D HMI workflow design can do for future vehicles. HERE has mapped in 3D more than 70 cities in the U.S., Europe and Asia with plans to eventually offer global 3D map coverage, so the system could be expanded to more cities as the system gets up and running.
“Car buyers now care more about interactivity with their vehicle than horsepower or fuel-efficiency,” said Julien Faure, VP of verticals at Unity. “Unity’s work with HERE opens up the ability to meet consumer demand, providing a continuous user experience across all displays powered by Unity and our ecosystem.”
Unity said the collaboration will combine elements of automotive-grade map data and services with an advanced real-time 3D engine that brings design capabilities to the automotive user-experience in terms of maps, infotainment and more. Using Unity’s 3D rendering engine with HERE’s 3D city data, route guidance and navigation will provide a new experience to drivers, Unity said.
HERE at the recent CES 2021 showcased its 3D models of cities in Europe and the U.S. The models include data layers and attributes that are aligned to physical geometry and terrain. Each structure is indexed, addressable and accurate to its physical location, volume size, elevation and color.